1: Master Teeth. The scion of a long and respected line of tooth-pullers and sawbones, who has abandoned the family line of work for a life of adventuring and leisure. Sports golden teeth and dresses like a fop. Fancies himself a philosophizer and wordsmith, and composes odes of complete gobbledygook. Fights with a cane sword and derringer hidden up his sleeve.
2: Maria. A former courtesan. Appears to have come from money, but talks little of her past. Enjoys the easy life, and the splendors of nature. Penchant for speaking in non-sequitors which gives her a reputation for dim-mindedness, when the truth is just the opposite. Fights with a long-hafted axe.
3: Zott. A ragged alcoholic and hashish addict, who is often found unawares, unconscious, or confused. Retained by Master Teeth for his preternatural talent with the flute, and his friendly nature. Avoids conflicted, but armed with a rusty knife if needs must.
4: The Sergeant. Master Teeth's right-hand-man, a disgraced veteran of the King's army. Distinguished by his tremendous mustachios and down-to-Earth attitude. Charged with caring for and restraining The Beast. Fights with a shield and war-pick.
5: The Beast. A wild man covered in a thick pelt of reddish hair and little else. Was abandoned as a child, and raised by a she-bear. Likes to shout and bite. Kept in chains when he's not in use. Fights with a colossal stick.
6: Garme. A swamp-dwelling hermit, who was cursed by a witch to bear a froggish visage. An accomplished harpist, who sings beautifully of hope, love, and joy, all things lost to him in his exile. He is a noble spirit, and will always try to aid those in need.
7: Madam Orsson. A minor noble lady with large ambitions, and a fortune made in hog-farming. Uses a potent mixture of perfumes, expensive clothing, charm, and browbeating to get her way. Inexplicably in love with Garme, but the stars never seem to align. Surprisingly adept at wrestling and unarmed combat.
8: Fossier the Poet. A traveling bard and entertainer, who is so atrociously horrible at his art that he has been kicked out of every settlement he's ever performed in. Dresses in worn-out furs and felt hat crushed beyond recognition. Has only narrowly avoided being turned into bandit-meat due to his bear-like natural physique.
9: Sweet Tooth. A rare manner of ogre, still in possession of a human heart despite his horrifying appearance. Simple-minded and easily persuaded by offerings of fruit and candy, which has led him to become enslaved by a long line of charlatans, mercenary chiefs, and untrustworthy merchants.
10: Weirding. A bluish goblin of sorts, mutated beyond the regular classifications of kin and kindred. Desires nothing more than the rush of a near-death experience. Surprisingly soft-spoken when he's not being shot out of a cannon, although his grasp on reality remains questionable.
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